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I am Konstantinos Dimopoulos, and I was born in Athens, Greece, where I studied to become a rural and surveying engineer (with a focus on infrastructure and urbanism) at the NTUA. I then earned my MSc on urban and regional planning at the NTUA School of Architecture. In 2010 I received my PhD in urban planning and geography.


Since 2002 I have worked as an engineer, researcher, and lecturer, while publishing papers and contributing to scientific publications.


In 2006 I started writing about videogames on my personal blog, and thus almost accidentally began my career in the gaming industry. Since then I have contributed articles to, Rock Paper Shotgun, Gamasutra and other sites and publications. 

In addition to this, I have been involved in a several game development roles, including game and level design for Kyttaro Games, creating my own indie and freeware titles, organizing bundles, and consulting, testing, and doing PR with IndieBros.

Combining my love and knowledge of both urbanism and games, I am now working with talented teams around the world to create vibrant and believable urban environments for games, while researching the cities of gaming. I am both working as a games urbanist, and in order to establish the fascinating field of game urbanism itself.

I design video and analog game cities and their systems, create urban levels, plan imaginary settlements, populate worlds, abstract complex realities, support civic narratives, enrich gameplay possibilities, teach and lecture on game urbanism, write about game cities, fix all sorts of mistakes in game geographies, and consult on everything city related. And have been doing so since 2014.  


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Game Urbanist and Designer for Game Cities
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