An Atlas & Exploration of Video Game Cities
Video games allow us to construct and visit believable imaginary cities, provide us with glimpses of ancient urbanism, and let us immerse ourselves in the wildest utopias and darkest dystopias of possible futures. They are an unprecedented canvas for experimenting with the urban environment, and an utterly unique medium for experiencing cities both imagined and real in truly immersive ways.
Virtual Cities: An Atlas & Exploration of Video Game Cities is an ambitious illustrated atlas that is the first detailed attempt to document and present the rich history of game cities. Virtual Cities offers a combination of original maps, ink drawings, detailed descriptions from in-world perspectives, as well as insightful commentary and analysis.
Virtual Cities is a book meant for lovers of imaginary cartography and worlds, artists, game professionals, world builders, and, above all, everyone who is fascinated by the digital urban spaces crafted for video games.
Virtual Cities covers 45 game cities spanning almost 40 years of digital history. Entries include Half-Life 2’s City 17, Yakuza’s Kamurocho, Fallout’s New Vegas, Silent Hill, Anor Londo from Dark Souls, and even pioneering classics such as the 8-bit Antescher and the 16-bit Lizard Breath.
The book was written by Konstantinos Dimopoulos, and illustrated by Maria Kallikaki. Vivi Papanastasiou contributed several of the included maps.
What critics have said:
" [...] a fictional travel guide to some of the most iconic cities in videogames, and testament to a career pinning down how the best can feel like real places." -- Edge Magazine, issue 352, page 20
"If you’ve ever wondered how much work goes into creating the gaming world you’re currently exploring, this new book from Konstantinos Dimopoulos will certainly be for you." -- Retro Gamer magazine, issue 214, page100
"Virtual Cities: An Atlas & Exploration of Video Game Cities gives the dearly beloved cities their due in a way that not only encapsulates the love gamers feel for them but a deep dive analysis that can only come from the mind of a city planner." -- Heather Johnson, Hey Poor Player, https://www.heypoorplayer.com/2020/11/20/virtual-cities-book/