An Atlas & Exploration of Video Game Cities
Video games allow us to construct and visit believable imaginary cities, provide us with glimpses of ancient urbanism, and let us immerse ourselves in the wildest utopias and darkest dystopias of possible futures. They are an unprecedented canvas for experimenting with the urban environment, and an utterly unique medium for experiencing cities both imagined and real in truly immersive ways.
Virtual Cities: An Atlas & Exploration of Video Game Cities is an ambitious illustrated atlas that is the first detailed attempt to document and present the rich history of game cities. Virtual Cities offers a combination of original maps, ink drawings, detailed descriptions from in-world perspectives, as well as insightful commentary and analysis.
Virtual Cities is a book meant for lovers of imaginary cartography and worlds, artists, game professionals, world builders, and, above all, everyone who is fascinated by the digital urban spaces crafted for video games.
Virtual Cities covers 45 game cities spanning almost 40 years of digital history. Entries include Half-Life 2’s City 17, Yakuza’s Kamurocho, Fallout’s New Vegas, Silent Hill, Anor Londo from Dark Souls, and even pioneering classics such as the 8-bit Antescher and the 16-bit Lizard Breath.
The book was written by Konstantinos Dimopoulos, and illustrated by Maria Kallikaki. Vivi Papanastasiou contributed several of the included maps.